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A forum for our online Darwin's World Campaign. This is NOT a Freeform RPG Site and uses the Darwin's World 2 books. If your interested in the game or joining in please feel free to post under interest.
 
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 READ ME: Creation Part 1

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Posts : 33
Join date : 2009-07-09
Location : Who Knows Where

Survivor Profile (Character Sheet)
CHARACTER NAME: Sirus Stonewall
CLASS: Tough Hero1/PA 1/
LEVEL: 3

READ ME: Creation Part 1 Empty
PostSubject: READ ME: Creation Part 1   READ ME: Creation Part 1 EmptyWed Jul 29, 2009 2:39 pm

Base Classes that may be taken...

Only 2 levels MAXIMUM from D20 Modern


The Post Apoc Hero Class is totally Fine

As are all Advanced DW 2.0 and some 1.0 Classes.


NO ADVANCED CLASSES from D20 Modern and D20 Apocalypse will be considered (THIS WILL BE EDITED WITH A LIST OF APPROVED ADVANCED CLASSES FROM THESE BOOKS)


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A note on modified Skills


LANGUAGES!!!!!!

Darwin's World does not follow Standard DnD rules for Languages, This is in the core books as well of having some modification from me simply to help it make more sense.


Languages in DW 2.0 do not all have a written match to them, for many in a post apocalyptic world writing was simply a lost art not taught or kept up over the hundreds of years post fall. This does not mean that new languages haven't shown up or that old ones are totally gone or changed.

here is a listing of languages and if they have a written counter part, PLEASE NOTE any time you see a star you must BUY Read Language to receive the ability to read or write that complex language.


*Ancient*

This is a catch all which must be bought for each language to speak, and again to write....

Russian
English
British English
German
Spanish
Chinese
Czech (Slovak and Polish included)


Gutter Talk

Gutter Talk is closely related to Ancient, and is a preserved form of that speech that has been distorted over time. Various words, for instance, are replaced by the sounds they make (for example, the word “car” may now be “vroom”, or “helicopter” might be “chop chop”), and sentence structuring generally has no rules or organization.

There Is NO Written Form (Though some Ancient words may be known to some groups)


*Trade*

Trade is a language that has spread throughout the wasteland as a universal “code” of the merchants who ply the caravan routes, mainly developed to communicate warnings of dangers, raiders, inhospitable communities, etc. A special code of markings and “runes” is used to convey thoughts in written form (much like old hobo code), while gestures and slang phrases (which sometimes vary from region to region) are also prevalent. Major trade organizations (such as the Clean Water Clan, Far Traders, Cartel, etc) may have their own variations of this code for secret uses.

The Runic Alphabet of Trade must be bought separately.


Unislang *

Unislang is the true “common” tongue in the wasteland, a mix of English, evolved slang, and simple hand gestures. It is much like Trade. Unislang, however, can be highly dialectic, with wild variations being a widespread phenomenon. Universally understood symbols are used to represent ideas or signs (much like cuneiform, or basic picture writing), often as simple as drawing the image of a monster in the area to warn off others. Though the wasteland is seldom a place known for brotherhood, it is generally accepted that those who know Unislang should and will leave markings for others “in the know” to avoid walking into hostile territory or dangerous regions. The following is a brief listing of some of the most common phrases and colorful words of Unislang, the universal banter of the Twisted Earth’s many varied peoples

The very rudimentary form of writing with unislang is free if your Background provides Unislang. If not, you must buy it. Please note this form of writing is not detailed, at best it is a picture of a weapon or a plus sign to represent medicine, nothing complex can be passed through this route, however you can leave and read warnings such as pictures of monsters etc which have been carved into walls or the such. As a note Remember Unislang is regional and some pictures and symbols (words as well) just don't cross over so while your southern mutant might know a warning of Savant (via a disk symbol with a scratch in the center) because of a life of avoiding them etc, anyone not from the area wouldn't know the symbol or even have a chance of guessing at it without prior knowledge of savant.


Computer

Computer is actually its own language. A character with this “tongue” can understand the strings of code used by computers, computer programs, robots, etc. This allows a character to analyze a program for errors or loopholes, or to potentially rewrite them to perform differently, or even write
his own for whatever purposes. The use of this language is very rare and very advanced, requiring the skill Knowledge (computers) to use


*** This is ONLY a written Language and requires 10 points in the skill computers to take. This is without any mods



OTHERS


All others are case by case, Yes many many groups have their own languages as mutants and society's isolate and evolve. If your group has another language you may take it in place of Unislang or buy it separately. But Speak with me first.
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